D&D 5E: Ghosts of Saltmarsh

Taverns & Towers Campaign by Jesse R.

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger.

GM: Jesse R. (He/Him)
System: D&D 5E (2024)
Rules Notes: Rules Heavy Game
Type: Campaign (flexible)
Min. Players: 4
Max. Players: 7
Player Ages: High School, Adult Player
Player Experience: Any
Flexible Episodic Campaign: This campaign can be episodic in nature, 6-20 game hours per episode to offer satisfying stopping points. Ongoing, defined end point, or decide as we go. (Minimum 8 sessions.)
Character Rules: Core Content only, XP leveling
PvP Expectations: Drama encouraged. Player versus player conflict heavily discouraged, but possible. (Best to discuss.)
Content & Themes: High fantasy, colonial politics, character focused, Mysteries, supernatural elements, small scale organized conflicts
Comfort & Safety Mechanics: Content Warnings (per session), Lines & Veils, Roses & Thorns