Call of Cthulhu 7E: Masks of Nyarlathotep

Taverns & Towers Campaign by Eric T.

     It’s the Jazz Age, the Roaring Twenties, old sport, and the world’s alive with possibility. The Great War’s behind us, and the future gleams bright. The stock market’s on the rise, the radio’s crackling with promise, the automobile’s humming down every boulevard, and the silver screen’s casting its spell. Telephones ring out with the hum of modernity, and Art Deco’s everywhere you look—it’s a time of wonder!

         But lurking beneath the glitz and glamour, dark, ancient forces are stirring, threatening to tear the whole show down. Suddenly, a bunch of regular Joes—just like you and me—find themselves caught in a web of hidden truths and shadowy villains, scrambling to unravel secrets that could bring about the end of civilization. The clock’s ticking, and the stakes couldn’t be higher.

GM: Eric T. (He/Him E/Em)
System: Call of Cthulhu (7E)
Game Type: Ongoing Campaign
Player Experience: All welcome, including First Time roleplayers
Rules Notes: Standard 7th Edition Chaosium rules
Character Creation: Core content, or by GM approval
Min. Players: 4
Max. Players: 6
Player Ages: Adults only
PvP Expectations: Players are expected to work together, however the nature of the story may bring the possibility of PvP conflict at times.
Content & Themes: Cosmic horror, classic Lovecraftian
Content Warnings: Heavy emphasis on mental illness
Comfort & Safety Mechanics: Session Zero, Content Warnings (per session), possibly more including Stars & Wishes introduced later on

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